![]() ![]() #SHREDDAGE X SOUNDFONT PATCH#The rest are for the Shreddage Master Sforzando patch which is specifically for Sforzando. If I remember correctly, there were only 12 -15 articulations that were needed to have the entire set up. None of that is needed, since those a special articulations used to create a multitracked guitar sound, using to different amp sims. About half of the articulations are duplicates for the doubled guitar for the Shreddage Master Sforzando patch. I do remember that not all of the articulations were needed-for example, some are used for setting up a doubled guitar setting, which is a redundancy. I don't really do hard music much anymore. I know that I was able to make things work by loading the separate articulations, but I don't remember much more. Unfortunately, since I don't really use it anymore, I don't have it loaded onto my system. Is there any way you could check and see which files are included in one of your articulation presets? Maybe if I include more files, it will load properly? When I try to import that into AudioLayer, it loads a blank template. So for example, I have a folder named "Fast Palm Mute Down", and in that folder, I have a copy of "Shreddage Master Sforzando.sfz" and a folder called "Samples", which contains all of the Fast Palm Mute Down files. There's more to it than that, but those are the basics while trying to avoid being too I tried separating by file name, since I don't know which files are from overlapping articulations, and I ended up with 31 folders, named after each type of file. You tell AudioLayer how many notes and velocity levels to record, and it sends MIDI out to the app and records the result, making a sampled instrument. It can also "auto sample" other apps and make its own instruments. ![]() Both types of files can be found on the internet.ĪudioLayer can import SFZ files. Another SoundFont file format is sf2 - pretty much the same idea, but with some significant differences. SFZ is a "SoundFont" file format that is designed to collect samples and tell a compatible app which notes and velocities they're mapped to. If you spread that same sample out over the C4-B4 keys, the app would pitch it up when you played higher keys. So, for instance, you could have a guitar playing a note C4 at one or more velocities, then map those to the C4 key and tell it which sample to play when a note is received at a certain velocity range. You can import samples to it and assign them to keys and velocities. AudioLayer is an app that lets you make instruments out of samples. ![]()
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